

So Randy Savage can take on Daniel Bryan Razor Ramon can face off against Seth Rollins and Brian Pillman can clash with Fandango in a real battle for the ages. For starters, it has a gigantic roster - the largest ever, as 2K are keen to remind us - stretching from the stars of yesteryear through the biggest names of the current day, and even some future stars in the making from developmental show NXT. Still, there's at least some things WWE 2K17 gets right.
#Authority on wwe 2k 17 ps2
On the PS2 games, you just went through the door.
#Authority on wwe 2k 17 free
Breaking out of the Hell in a Cell, for example, is now even harder than ever before - this time round, not only do you have to have a stored finisher, and be standing in the right place, but you actually have to be playing as a wrestler that has a certain special ability before it'll let you break free of the metal confines. It probably doesn't help that things just keep getting harder, as 2K does its best to lock anything that might raise a smile behind layers of complexity. The weird camera angles at ringside make it a bit tricky to control your wrestler sometimes Better graphics, and a wider roster, perhaps - but in terms of fun, the current WWE games lack miles behind. But we defy anyone to go back and play one of the PS2 games, then pick this up and tell us it's in any way better in terms of gameplay. They were, and still are, one heck of a lot of fun. Yes, it might not have been the most realistic of games - people don't get put through the roof of the Hell in a Cell quite as often as they do on the games, and we can't remember the last time we saw a snowball fight break out - but that didn't matter. You could step into the ring with a group of friends, and knock seven bells out of each other. Back in the day, WWE games always used to be about the fun, first and foremost. Perhaps we're just taking this all badly because we've been playing the old PS2 WWE games a lot recently, but the difference here is like night and day. Everything is incredibly protracted - and much more complicated than before. Moves seem to play out in slow motion - a snap suplex is less snap and more slide, while running makes your wrestler look like they're just jogging on the spot. Here, even more than previous years, your wrestlers move like they're walking through treacle. And what that seems to mean in reality is one that's slow, dull, and boring. Quite what realism means when you're talking about a scripted show remains to be seen, but as Brand Manager Bryce Yang told us when we spoke to him at gamescom, the push here is to create a realistic wrestling game. Seemingly, someone at 2K has decided WWE games need to be realistic, and that it's "realism" that we all want. But the problem is, with each and every WWE game that comes out, we move further and further away from what makes the game fun, and more towards being a "simulation".
